Equipment

From OutbreakWiki

Any mercenary in Outbreak will soon become a dead mercenary without the proper equipment. The needed equipment is properly catagorized here.

Contents

Primary

Brassard

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A brassard is an approximately triangular shaped piece of fabric designed to be worn around the upper arm, held in place by a shoulder strap on the clothing underneath. It is used as an item of military uniform to which unit, qualification or rank badges may be attached, instead of to the actual clothing. It is used to show you are a mercenary hired by the Company in outbreak. Dropping the Brassard allows player versus player combat, but only with other players who have also dropped their brassard. (Obsolete information)

Credit

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The monetary unit in Outbreak. Credits are gained by killing demons, healing mercenaries, and reviving mercenaries. They are used for purchasing skills and items.

Radio

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Radios allow long-distance two-way communications. Each radio can operate on any one of twenty preset channels, or on a channel specifically for one's own fire team.

GPS Unit

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The GPS Unit displays its current coordinates from the northwesternmost corner of the city.

Helipass

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The helicopter boarding pass required for you to obtain transportation to any cities. Helipasses can be purchased at Company supply depots.

  • Note: Only Class 5 and 4 helipasses are currently available.

Armor Fragment

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Piece of standard-issue armor, used to strengthen the armor that a mercenary is wearing. The maximum amount that can be worn is determined by the Bodybuilding training level; without Bodybuilding, one can wear 1000 fragments.

Rock

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A large diamond that can be used to buy property or items of the month. One rock buys an apartment; two buy a house; one buys the item of the month.

Weapons

Bare Hands

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Bare hands deal 1-2 damage.

Combat Knife

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The combat knife deals 1-2 damage.

Chainsaw

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The chainsaw deals 1-4 damage.

Semiauto Pistol

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The pistol deals 3-5 damage.

Pump Shotgun

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The shotgun deals 4-8 damage.

Light Machine Gun

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The machine gun fires a burst of three bullets per click, at a flat 60% hit chance.

Damage rates most likely range from 9-15, hence it deals an average of 7.2 damage per click on individual targets.

19 damage with Machine Gun reported Simon Shields 08:34, 11 July 2006 (PDT)

Assault Rifle

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The Kalashkinov AK-47 Assault Rifle. Fires a burst of five bullets per click at a flat 50% hit chance, and is guaranteed to make even the largest demon regret attacking you. Great for huge crowds of demons.

Damage rates most likely range from 15-25, hence it deals an average of 10 damage per click on individual targets.

20+ damage with Assault Rifle reported N00bersb00bers 28 Sept. 2006


NOTICE: Assault rifles CANNOT be dual wielded.

Ammunition

Bullet

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Ammunition fired by all non-shotgun-type projectile weapons. The maximum number of Bullets that can be carried is determined by the Bodybuilding training level.; without Bodybuilding, one can carry 500 bullets.

Shell

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Ammunition fired by shotguns. The maximum number of Shells that can be carried is determined by the Bodybuilding training level; without Bodybuilding, one can carry 250 shells.

Fuel Can

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Fuel consumed by Chainsaws and all Flamethrower-type (not yet available) weapons. The maximum number of Fuel Cans that can be carried is determined by the Bodybuilding training level.; without Bodybuilding, one can carry 100 fuel cans,

Medical Equipment

Medkit

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First-Aid and Trauma (FAT) field medical kit. Restores health to you, a fellow mercenary, or a person. The amount of health restored is determined by the Field Medicine training level.

Resurrection Serum

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Company-developed and produced chemical serum that is capable of reanimating a dead mercenary and then encouraging rapid tissue repair when it is directly injected into the heart.

Adrenaline Serum

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Illegal combat drug. These are known to be available from drugdealers at Hell's Gate. Overdose results include heart failure and certain death. Posession of this substance is illegal. (bought from NPC Dealers that have since been removed. There may still be a few available out there, if you're lucky)

Demon Trophies

Demon Tooth


Demon teeth are obtained very rarely after killing a ghoul.

Demon Claw

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Demon claws are obtained very rarely after killing a grunt.

Demon Skull

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Demon skulls are obtained very rarely after killing an imp.

  • You can trade it to a scientist NPC for one Medkit or Resurrection Serum. ( Obsolete information )

Metallic Object

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Metallic objects are obtained very rarely after killing a gatekeeper.

Glowing Cube

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Glowing cubes are obtained very rarely after killing a gatekeeper.

Small Black Box

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Small black boxes are obtained very rarely after killing a gatekeeper.

  • Note: Due to the gatekeepers' ability to create the demonic portals, it is speculated that metallic objects, glowing cubes, and/or small black boxes may later be used by mercenaries to affect the portals. It is also possible that these trophies may be used to create new items in the future.

Items of the Month

April 2006: Thermal Imaging Scanner

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The Thermal Imaging Scanner is a unique device built by the special operations division of the Company's R&D labs. It detects and displays the infrared signature of any demons who happen to be lurking on the other side of a wall. It shows demon heat signatures only.

Miscellaneous

Flashlight

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Flashlights assist in explorations into the otherwise unlit sewers.

Spray Paint

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Spray paint allows mercenaries to tag the inside and outside of buildings with mottos, advertisements, or other communications. The spray paint is one-use only. Spray paint is also necessary to change the color of a mercenary's property.